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Research Project:

Exploratories

The goal of the Exploratories project is to begin the groundwork for a next-generation approach to Web-based educational software. In our long-term vision, the next-generation of learning technologies, manifested as full courses and digital libraries of richly interactive educational software components ("learning objects") and curriculum units, will transform traditional teaching as well as powerful Web-based offerings. Just as film began by mimicking theater, today's Web-based courses imitate our traditional course models. In our vision, a vocabulary for this new medium, developed through parallel, mutually stimulating development of medium and content, will underlie the realization of this new genre's full impact.

Project status: Active


Project Home Page: http://www.cs.brown.edu/research/graphics/research/exploratory/

Research Areas

Computer Graphics

Research Themes

Applications to Education

People

Anne Spalter
Andries van Dam
 

Publications

Spalter, A. M., and van Dam, A. Problems with Using Components in Educational Software. Computers & Graphics 27, 3 (Mar. 2003), 329-337. [ pdf ]

Laleuf, J. R., and Spalter, A. M. A Component Repository for Learning Objects: A Progress Report. In ACM/IEEE Joint Conference on Digital Libraries (2001). [ pdf ]

Spalter, A. M., and Simpson, R. M. Considering a Full Range of Teaching Techniques for Use in Interactive Educational Software: A Practical Guide and Brainstorming Session. In IEEE FIE '00 (Frontiers in Education) (2000), IEEE Frontiers in Education. [ pdf ]

Spalter, A. M., and Simpson, R. M. Integrating Interactive Computer-Based Learning Experiences Into Established Curricula: A Case Study. In ACM ITiCSE '00 (Information Technology in Computer Science Education) (2000), ACM Information Technology in Computer Science Education (ITiCSE), pp. 116-119. [ pdf ]

Simpson, R. M., Spalter, A. M., and van Dam, A. Exploratories: An Educational Strategy for the 21st Century. In Proceedings of the International Conference and Exhibition on Computer Graphics and Interactive Techniques (ACM SIGGRAPH), Abstracts and Applications (1999), pp. 43-45. [ pdf ]

Beall, J. E., Doppelt, A. M., and Hughes, J. F. Developing an Interactive Illustration: Using Java and the Web to Make It All Worthwhile. In The Internet in 3D: Information, Images, and Interaction (1997), R. Earnshaw and J. Vince, Eds., pp. 55-63.


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