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Research Area:

User Interfaces and Virtual Reality

Description

Brown’s user interface research spans a broad range of form factors, including traditional desktop interfaces, large-format displays, new interaction devices, stereo displays, and fully immersive virtual-reality environments. We develop new interaction metaphors, evaluate their effectiveness, compare the different types of environments to develop an understanding of their strengths and weaknesses, and, in collaboration with the Rhode Island School of Design, study how the design process can complement the development of user interfaces. Our evaluations are often driven by scientific visualization and 3D modeling applications, both of which lend a 3D focus. Facilities include several small-scale “fishtank” virtual-reality setups and the only Cave virtual environment in the northeast. This research area is closely coupled with Computer Graphics and with Scientific Visualization and Scientific Computing. In collaboration with scientists in the Brain Sciences Program, we are building a new generation of direct brain-machine interfaces using implanted electrode arrays to control computer displays and robotic devices.

Faculty

John F. Hughes
David H. Laidlaw
Joseph LaViola
Steven Reiss
Andries van Dam

Topics or Projects

SKETCH
Math Correction
MathPad
Fluid Inking
Diagrammer
Tele-Immersion
STEMPad

Page Owner: Kathy Kirman Last Modified: Mon Oct 23 11:47:21 2006