[plt-scheme] graphics states and Scheme
Eli Barzilay
eli at barzilay.org
Wed Jul 4 10:33:33 EDT 2007
On Jul 4, Dave Griffiths wrote:
> [...]
> So this seems to work well, and is very standard stuff for scene
> description. The main point is that it reduces the overhead of
> specifying and sending data, as (I think) the full functional
> approach would be to specify the entire state as arguments each time
> you build a new primitive. For animation you would also need to
> specify the entire scene each frame for animation rather than using
> a scenegraph (fluxus has an immediate mode for doing this, and it is
> useful - but it's much slower for obvious reasons)
I'm not sure I understand the problem well, it looks like you want a
combination of a functional description and the efficiency of not
`draw'ing a cube on each frame but using some GL ability to name an
object and move that -- can you say more?
--
((lambda (x) (x x)) (lambda (x) (x x))) Eli Barzilay:
http://www.barzilay.org/ Maze is Life!
More information about the plt-scheme
mailing list